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Pcsx2 netplay split7/2/2023 ![]() ![]() Client side downloads memory card from hosting side to stay in sync. Option to make memory card read-only (Available to hosting side, client's MCD is always read-only) ġ. Input delay fine-tuning (Available to hosting side) Ĥ. Replays (Press F4 to toggle fast-forward when watching) ģ. Netplay or replay playback can be started only after clean emulator start (as it always desyncs otherwise).Ģ. Booting from physical disc/mounted ISO works ģ. ![]() Crashes during netplay should be less frequent now.ĭesyncs should now occur much less frequently than in previous version.ġ. Compatibility is improved (for example, Tekken 5 now works) ģ. Some cases of emulator hanging during netplay are fixed Ģ. This build doesn't force Skip Mpeg hack to be enabled, as it's incompatible with some games.ġ. ![]() Peer-to-peer network connection, no centralized servers needed.And by 'emulation settings' I mean Config->Emulation Settings dialog, so plugin settings remain intact. It's not like it will definitely desync if you change anything, but the possibility escalates.ĭuring netplay, emulation settings are temporarily reset to defaults with all speedhacks disabled, so performance may drop a bit. To avoid desyncs do not change any settings except for the controller plugin configuration. The connection dialog is pretty self-explanatory. I've also created a list of all issues I remember there. It should be buildable with VS 2010 right after git clone. PCSX2 Online is a fork of open-source PlayStation 2 emulator PCSX2 with peer-to-peer netplay mode.įusion of current pcsx2 and pcsx2-online with some modifications / improvements: Ĭhanges from this repository are available as a proper fork here: (branch 'netplay'). ![]()
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